@bn
avatar

i had a really fun time building texas for voxels yesterday. because i dont really believe in ai art - i used a whole bunch of old models, and gave lots of algorithmic instruction to do the island layout. so the island is laid out with procedural generation code (like origin city), but with a map of texas i found, and a bunch of tweaks to give it an interesting world layout.

some-image

some-image

some of the new things about texas:

  • prepopulated building types (8 of them, including a quick-e-mart)
  • street tile network system (im not sure about the performance of this, so im not rolling it out to the entire world until i have test on a bunch of systems and fixed it up, it seems to work well in texas (on my mac studio))
  • islands again
  • has some commons

It also has 768 parcels, which means that once we sell out Texas, we'll have hit 10,000 parcels in the voxels world, which is kind of insane to me, I remember hitting 1000 parcels (back in 2018 or early 19) and it blew my mind.

10k will be big.

Bigger than texas.


comments

no comments yet.

back